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RAMzuiv2 karma
How about a game which works in both VR and pancake? That way, you aren't restricted to a niche market, but still have appeal within that niche. I'd happily play that game! (Although I already happily play all you guys' games, so that doesn't change much)
RAMzuiv2 karma
It'd be cool to see Pareto frontiers in addition to the histograms - still give concrete metrics, but let players mess around with different ratios of optimization as well
RAMzuiv1 karma
You're making reference to the ending- a person who hasn't beaten the game wouldn't know whether or not the ending precludes certain possibilities, and by making such a statement, a person would start to anticipate certain possibilities as being more likely than others.
So yeah, I'd say it's a spoiler.
RAMzuiv11 karma
Exapunks is Zachtronics' third assembly-based game. I think it's safe to say this playstyle has been explored more thoroughly than any other mechanic by Zachtronics. What has inspired you to keep revisiting this concept?
Also, could we expect to see manuals in any non-assembly games? I really like having the manuals to read, it's fun!
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