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Roxas1465 karma
Hi American McGee! Of course, I wanted to get the obligatory thank-yous out of the way. I actually found the first Alice near a dumpster when I was taking out the trash, and the discs were all fully functional! One man's trash is truly another one's treasure :) I thought that you concept did such a great job of highlighting the darker sides of Lewis Carroll and really brought out what I thought was Alice's "true" character.
Just a couple of a questions when you have the time:
1) What do you think is your greatest strength when it comes to bringing a game/idea to fruition? Ideas for the gameplay and immersion/experience? Or do you think you do well with the character development and the story?
2) Continuing on the last question, which one do you think is the most important? There are many games such as Counter-Strike and Starcraft that make their living based on gameplay, whereas almost all Square Enix games make success because of the super deep and consistent character development in conjunction with an engrossing, emotional story with several plot turns.
3) I understand that you will want to make future Alice games. When you do, where do you think the story will go? There is a lot of speculation concerning the ambiguity around the ending of Madness Returns. Have you thought of a Chrono Trigger-esque storyline in which certain actions influence the ending of your story?
4) What are your favorite games and books?
5) Do you play any musical instruments? If not, what would you like to play and why?
Once again, thank you very much!
Roxas1467 karma
What do you guys think about the patch trends? Currently, 6.84 is fresh so the tournament is going to be hyped and exciting; however, a few months from now, the first phase pick/bans will all be figured out and people will "hate this meta". Do you think a change to Captain's Mode (more bans, first pick not having last pick, etc) could have an impact to keep tournament play exciting throughout a patch?
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