RoyalwaveMWO
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RoyalwaveMWO12 karma
Does that mean someday we can expect a full switch to server-side lag compensation and modern net code with no firing delay like all modern FPS games? Is there any ETA on such a switch over? (see https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization )
RoyalwaveMWO35 karma
What is the status of current netcode improvements related to firing delay and using server-side lag compensation? Is there any immediate time line for implementation of modern netcode and how big of a priority is it to PGI?
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