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Seggface3 karma
Welcome Chris!
Best game in my life is the WCIV, even compared to the series of Mass Effect or Dragon Age.
Question:
-Is the team thinking about joining AMD’s Gaming Evolved program; using the powerful GCN architecture? It is a beast at heavy compute shader load, and was designed for gaming not for the HPC segment, like Nvidia's Fermi/Kepler.
-The compute shader magic started with BF3 (Frostbite 2 is OK, but BF3 was downgraded due to Nvidia’s low performance in that area; DiRT: Showdown, Sniper Elite V2), and with the upcoming titles (Medal of Honor Warfighter, Far Cry 3) more and more nasty effects are getting rewritten in this form. Like light propagation volumes in CryEngine 3 by Nixxes for Hitman Absolution, who made the Deus Ex:HR port.
-What’s the opinion about using AMD’s APUs - especially the upcoming ones with fully shared memory with the CPU, like the Kaveri - for general purpose computing in SC, at least for physics (HAVOC) or other CPU or network related workload, to handle instances etc.
-In short , i know, that we and Chris wants the best and fastest effects, and the Gaming Evolved program could be the solution, and maybe the Kaveri APU to give the missing plus (no PCI-E latency, no memcopy).
Thanks, good luck and have fun!
Seggface6 karma
I hope you will drop dx9 and XP completley. You can save yourself from a lot of headaches, workarounds, restrictions, extra codes. AFAIK dx11 scales down very good till 10.1 or maybe to 10, but 10.1 is better and most of the cards are 10.1 anyway.
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