Will there be certain procedures involved in piloting the space craft? An example: Turn on fuel master switch, flux capacitor, press engine ignition button (in the 3d cockpit of course) and the computer starts the space crafts main engine. Example 2: Arm the weapons systems, and targeting computer via switches or MFD
I saw the pop out displays in the demo, Will these be multi function displays, with sub menus and such?
This question follows through with the other 2; How deep of a speculative simulation are you aiming for?
A. Arcade (no button flipping, no procedures, press shoot, you shoot)
B. Sim-lite (Minimal procedures to get systems up and running, you have to lower the landing skids your self, arming of weapons, ect.)
C. Full Sim (You will need a checklist)
and last but not least, How do you feel about squadrons controlling PVP through war / alliance declarations?
Shadylurker6 karma
Commander Roberts,
Will there be certain procedures involved in piloting the space craft? An example: Turn on fuel master switch, flux capacitor, press engine ignition button (in the 3d cockpit of course) and the computer starts the space crafts main engine. Example 2: Arm the weapons systems, and targeting computer via switches or MFD
I saw the pop out displays in the demo, Will these be multi function displays, with sub menus and such?
This question follows through with the other 2; How deep of a speculative simulation are you aiming for?
A. Arcade (no button flipping, no procedures, press shoot, you shoot)
B. Sim-lite (Minimal procedures to get systems up and running, you have to lower the landing skids your self, arming of weapons, ect.)
C. Full Sim (You will need a checklist)
and last but not least, How do you feel about squadrons controlling PVP through war / alliance declarations?
Thanks, Looking forward to this game!!!
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