Will you be using procedural generation in any interesting ways not yet discussed?
For instance, I seem to remember reading somewhere that you might be using procedurally generated textures. Do envisage using tech like this (link shows procedural textures aging over time)? I'm thinking it could be used on ships and space stations - paint flaking to reveal the bare metal underneath, shiny & new vs. grubby & old, etc.
Slawkenbergius_5 karma
Will you be using procedural generation in any interesting ways not yet discussed?
For instance, I seem to remember reading somewhere that you might be using procedurally generated textures. Do envisage using tech like this (link shows procedural textures aging over time)? I'm thinking it could be used on ships and space stations - paint flaking to reveal the bare metal underneath, shiny & new vs. grubby & old, etc.
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