SoulWager
Highest Rated Comments
SoulWager31 karma
Those are implicit in the game mechanics, while you can calculate your ∆v from the rocket equation, trial and error is also a perfectly valid way to play the game. You can take the game as seriously or casually as you want. There are also mods that will calculate ∆v as you're building and flying your rocket.
There are some tradeoffs made between realism and playability. The two biggest are the size/density of planets, and that gravity isn't n-body. Gravity is simulated with conic patching, so you only see gravity from one planet/moon/sun at a time, and don't see Lagrange points.
SoulWager30 karma
Here's a guide I wrote a while back:
SoulWager185 karma
I'd love to see a video of buzz playing KSP.
View HistoryShare Link