Sushigami
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Sushigami1 karma
I'm interested in the VR vs non VR side of things. If you take a game like VRchat, which can be played with or without VR but is functionally the same either way, are there any observable alterations in both the way players engage with it? e.g. any signs of altered empathy behaviours or brain activity?
Is this an area that's actually been looked at?
Sushigami3 karma
Did you ever play Yume Nikki? I feel like it might... touch a little close to home for you.
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