The_Big_GameDev_AMA
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The_Big_GameDev_AMA155 karma
Thanks for your question!
Yes. I've used (and still do use) Scrum, Kanban and Continuous Integration.
The key is to use the right tool for the job.
If you know exactly what you are making and the steps can be clearly defined... use waterfall.
You very rarely know exactly what you are making or have clearly defined steps when making a game... certainly not at the beginning of a completely new project.
Best,
Sarge
The_Big_GameDev_AMA115 karma
Thanks for your question!
I'm usually looking for someone who is level-headed, personable, intelligent and a problem solver.
If I was down the pub with that person or sitting next to each other on a plane - could we get along?
I think the key to getting people to work together synergistically is to have good people who are team players, give them clear, obtainable goals and expectations and do everything you can to help them achieve those goals by foreseeing and removing obstacles that get in the way.
At least, that seems to work for me ;) There are many ways to skin a cat!
Best,
Sarge
The_Big_GameDev_AMA61 karma
Thanks to everybody who asked a question - it was fun answering them!
Have a great day!
Bye!
Sarge
The_Big_GameDev_AMA59 karma
You would be surprised. I've worked with some "big name" actors who just turned up and (barely) dialed it in. :)
Good luck with your career!
The_Big_GameDev_AMA184 karma
Thanks for your question!
Well, I've worked with a few and they are all different ;)
The best ones come prepared, know the lines, ask some questions and then can usually go through it fairly quickly.
The best ones almost always want to know more about the background details of the character. This is usually sent to them in advance.
I had the pleasure of working with Nigel Hawthorne once. He came in and rattled through all his lines perfectly super quickly and then spent the rest of the time telling us stories and making us tea. It is a fond memory.
Best,
Sarge
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