http://www.reddit.com/user/WolfG4M3r
WolfG4M3r69 karma2019-06-03 16:29:34 UTC
What is like building a new puzzle game today versus several years ago when Myst was first released? What does your team need to do to take new approaches both in marketing and game design aspects?
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WolfG4M3r69 karma
What is like building a new puzzle game today versus several years ago when Myst was first released? What does your team need to do to take new approaches both in marketing and game design aspects?
View HistoryShare Link