Hi Chris, thanks for doing this again.
My question may be a bit uncomfortable, but I hope you can answer it anyway.
This game, the way you and your team have described it so far is going to be an extremely ambitious project. So much so, that I cant help but draw comparisons to Peter Molyneux and his Fable (as well as many other VG projects) where a whole lot was promised but as game development began and certain realities kicked in, features were scaled back and/or disappeared altogether.
1) What steps are you taking to ensure that this doesn't happen with your game?
2) If push comes to shove and you have to cut some features, what would be the first on the chopping block?
Zenshai12 karma
Hi Chris, thanks for doing this again. My question may be a bit uncomfortable, but I hope you can answer it anyway.
This game, the way you and your team have described it so far is going to be an extremely ambitious project. So much so, that I cant help but draw comparisons to Peter Molyneux and his Fable (as well as many other VG projects) where a whole lot was promised but as game development began and certain realities kicked in, features were scaled back and/or disappeared altogether.
1) What steps are you taking to ensure that this doesn't happen with your game?
2) If push comes to shove and you have to cut some features, what would be the first on the chopping block?
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