Highest Rated Comments


austinivansmithWF47 karma

Sorry but that was not an easter egg, it was a bug with placeholder text, and we fixed it right away. Story behind it? I'd rather give advice to budding developers: never do placeholders you wouldn't want to see in the final game, because if you forget to take them out horrible things will happen!

austinivansmithWF10 karma

I expect more info on this in about 6-6.5 months.

austinivansmithWF10 karma

DuckTales was pretty amazing. Disney hired all the original voice actors from the show, and I got to meet all of them, along with all the new voice talent. I got to meet Mike Peraza, art director on Little Mermaid, and his wife Patty, who were both Disney artists in the 70s and 80s. I got to go to the "vault" and thumb through tons of old animation cels. And I got to remake a childhood favorite game with an incredibly talented team. This is something I will never forget.

But Might Switch Force was a ton of fun too! The levels are so much fun to design I did all the Hyper stages for the HD version. It just so much fun making those levels and trying out new puzzle mechanics.

austinivansmithWF10 karma

Battletoads. Seriously, Battletoads. BATTLETOADS!!!

austinivansmithWF9 karma

To answer number 2, we haven't gotten much blowback, but I think that is in large part to our characters being interesting as characters and not strictly pin-ups in bikinis. You can make a character good looking without them being sexy, and you can make a character sexy without delving into the realm of misogyny, and we work hard to strike the balance of not alienating fans. Take Bloodrayne for example (where we did dress her in more clothes than normal), where Jim Sterling actually reviewed us harshly for NOT making her a sex-pot. I totally prefer a female character dressed more appropriately, because they can look interesting as a design, be visually appealing, without crossing the line of being overtly sexual.