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bemz21 karma
- He he he, we gave them weapons right? Maybe.... three to five hundred? It's so variable every month that it's hard to calculate. Sometimes we only have 15, and this month we had almost 40, and the number has slowly been growing over the years.
You sure did! Much appreciated. That's a lower number than I thought, actually, but I'm sure it keeps you busy nonetheless!
- There's a rambly multithreading question up there with some other observations. The short answer is that I don't know how to do it, it'd probably break things and take forever, but there are definitely places where it would help.
Yeah, I spotted that. I've dabbled in multithreading myself, and I stumbled a lot with it in even my simple applications, so I see where you're coming from.
- There are unit classes with many many other related classes, and there's the creature definition, and the historical figure. Every critter has a vector of souls inside it, with an active soul set, but I don't actually use that for anything yet. It should be cool. There is an alcohol counter, but nobody gets drunk yet.
Oh, neat! I like the sound of that last "yet", hehe.
bemz63 karma
Hi, and thank you for Dwarf Fortress!
How many crayon rewards have you sent out so far? Do you remember the one I requested, perhaps? (My three cats fighting some goblins, with a reference picture enclosed)
I know you guys are focusing more on features than performance right now (DF runs nicely on my laptop,so no argument there), but would it be possible or even feasible to multi thread Dwarf Fortress?
What internal data structures do you use for dwarves and other creatures? Dwarf(x,y,z,drunkenness) objects?
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