Hi Chris Roberts, I have a several questions regarding a couple aspects of the game so I hope you can answer as many as you can or willing, I prepared these ahead of the AMA start.
Citizenship:
I take it there will be a full range of gear able to be purchased without the need of having citizenship, but will there be gear specifically for citizens? Quoted Answer: There will be some stuff that only citizens can buy. There is also likely to be some stuff that is only sold to people on the wrong side of the law too!
If there is citizen specific gear, will there be multiple tiers of citizenship (higher tiers for better gear)? Quoted Answer: Haven't considered this, but likely yes - think of it like a security clearance - the higher the clearance the more juicy stuff you are allowed to see
Again, if so, will there be a Black Market for pirates or people wanting to buy higher gear than they can buy legally? This could really help towards making altercations between citizens and outlaws more interesting. Quoted Answer: Yes - this is definitely part of the plan.
Again if above is true, if a citizen buys gear higher than his tier, how will secured citizen space react to this? IE, if scanned by patrol you are told you have gear equipped you are not authorized to have. If say, you have gear thats 1 tier above yours, will the patrol let you off with a warning? If 2 tiers higher, will you pay a fine? If 3 or more tiers, will you have it confiscated? If you don't have citizenship at all, might it be confiscated regardless (unless you fight and run away to freedom) Obviously if you're freespace (no security), your free to do as you wish. How might this mechanic work? Quoted Answer: I don't think their will be a penalty for this. It's just going to cost you more if you've bought it on the black market. There could be some repercussions for having a Citizen Friend of Foe transmitter when you're not a Citizen or Pirate however
Will there be citizen specific ships? (obviously pledge ships won't have citizen requirements) Quoted Answer: Not decided yet, but probably. There will also be Pirate specific ships.
Will there be more than one faction/Corporation/government to which you can earn citizenship to or will there only be the one faction? Quoted Answer: Citizenship is earned in the UEE - so its not tied to a faction or corp.
If there is more than one faction, can you earn and hold more than one citizenship at the same time? Or can you only choose one and have to stick with it? Unless there's a way to strip your citizenship; Is there? Quoted Answer: See above
If you don't have citizenship, will you have restrictions to what systems you are allowed to access? Quoted Answer: Citizenship wont restrict system access - it may affect the protection you will get and the missions you are offered - and perhaps a few location s you can or can not access on a planet.
Will there be a criminal record system that will affect how the universe and empire reacts to you? Quoted Answer: Most definitely
If so, if you made some mistakes through your career that resulted in you earning a bad record, will there be a way to clear your record? (ie. similar to the way freelancer did it) Quoted Answer: Yes, you can work to clean your record - there will be opportunity for bribes, "community" service and so on
These questions are of real interest to me as I've been wondering how you were going to incorporate the citizenship mechanic.
Exploration and Guilds/Squadrons:
Answered in other posts If the game is set up to use mostly autopilot, how will navigation work for exploring? A. Look at next 3 lines for answers.
Answered in other posts can we set up custom nav points on our nav computer? A. No
Answered in other posts Can we scan down systems to locate hidden points of interest? (ie jump points, derelict bases etc.) A. Yes
Answered in other posts Will travel be more like privateer (ie autopilot) or Freelancer (ie lanes) A. Privateer
How big could we expect a typical star system to be?
I understand you will have derelict bases for capture hidden around, but I was wondering if it would be possible to build your own starbases. IE I set a custom nav point in a system and fly to (somewhere off the beaten path) and I want to build a base of operations for my group/squadron.. Would this be possible or would I be confined to trying take over someone else's base or find an undiscovered one (if one even exists that hasn't already been found and inhabited)?
Will we be able to take control of and own our own star systems? (by strength of force obviously)
Thank you in advance for taking the time to read this and for answering as many as you are willing. Looking forward to hearing your thoughts to these question.
bignick27766 karma
Hi Chris Roberts, I have a several questions regarding a couple aspects of the game so I hope you can answer as many as you can or willing, I prepared these ahead of the AMA start.
Citizenship:
I take it there will be a full range of gear able to be purchased without the need of having citizenship, but will there be gear specifically for citizens? Quoted Answer: There will be some stuff that only citizens can buy. There is also likely to be some stuff that is only sold to people on the wrong side of the law too!
If there is citizen specific gear, will there be multiple tiers of citizenship (higher tiers for better gear)? Quoted Answer: Haven't considered this, but likely yes - think of it like a security clearance - the higher the clearance the more juicy stuff you are allowed to see
Again, if so, will there be a Black Market for pirates or people wanting to buy higher gear than they can buy legally? This could really help towards making altercations between citizens and outlaws more interesting. Quoted Answer: Yes - this is definitely part of the plan.
Again if above is true, if a citizen buys gear higher than his tier, how will secured citizen space react to this? IE, if scanned by patrol you are told you have gear equipped you are not authorized to have. If say, you have gear thats 1 tier above yours, will the patrol let you off with a warning? If 2 tiers higher, will you pay a fine? If 3 or more tiers, will you have it confiscated? If you don't have citizenship at all, might it be confiscated regardless (unless you fight and run away to freedom) Obviously if you're freespace (no security), your free to do as you wish. How might this mechanic work? Quoted Answer: I don't think their will be a penalty for this. It's just going to cost you more if you've bought it on the black market. There could be some repercussions for having a Citizen Friend of Foe transmitter when you're not a Citizen or Pirate however
Will there be citizen specific ships? (obviously pledge ships won't have citizen requirements) Quoted Answer: Not decided yet, but probably. There will also be Pirate specific ships.
Will there be more than one faction/Corporation/government to which you can earn citizenship to or will there only be the one faction? Quoted Answer: Citizenship is earned in the UEE - so its not tied to a faction or corp.
If there is more than one faction, can you earn and hold more than one citizenship at the same time? Or can you only choose one and have to stick with it? Unless there's a way to strip your citizenship; Is there? Quoted Answer: See above
If you don't have citizenship, will you have restrictions to what systems you are allowed to access? Quoted Answer: Citizenship wont restrict system access - it may affect the protection you will get and the missions you are offered - and perhaps a few location s you can or can not access on a planet.
Will there be a criminal record system that will affect how the universe and empire reacts to you? Quoted Answer: Most definitely
If so, if you made some mistakes through your career that resulted in you earning a bad record, will there be a way to clear your record? (ie. similar to the way freelancer did it) Quoted Answer: Yes, you can work to clean your record - there will be opportunity for bribes, "community" service and so on
These questions are of real interest to me as I've been wondering how you were going to incorporate the citizenship mechanic.
Exploration and Guilds/Squadrons:
Answered in other posts If the game is set up to use mostly autopilot, how will navigation work for exploring? A. Look at next 3 lines for answers.
Answered in other posts can we set up custom nav points on our nav computer? A. No
Answered in other posts Can we scan down systems to locate hidden points of interest? (ie jump points, derelict bases etc.) A. Yes
Answered in other posts Will travel be more like privateer (ie autopilot) or Freelancer (ie lanes) A. Privateer
How big could we expect a typical star system to be?
I understand you will have derelict bases for capture hidden around, but I was wondering if it would be possible to build your own starbases. IE I set a custom nav point in a system and fly to (somewhere off the beaten path) and I want to build a base of operations for my group/squadron.. Would this be possible or would I be confined to trying take over someone else's base or find an undiscovered one (if one even exists that hasn't already been found and inhabited)?
Will we be able to take control of and own our own star systems? (by strength of force obviously)
Thank you in advance for taking the time to read this and for answering as many as you are willing. Looking forward to hearing your thoughts to these question.
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