blainicus
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blainicus145 karma
Yes, absolutely. By default, the game is single-player. If you host a multiplayer server or join the official public one, by default, only Team PvP is on.
You can disable ALL PvP in your server options.
Team PvP is an opt-in system where you can join a team number, and are only able to harm or be harmed by non-neutral players. Sort of like starting a duel intentionally. The server can also be set to make everyone hostile to each other (except the same team), but that is not enabled by default.
Thanks for the question!
blainicus127 karma
The main reason we chose Java was the for the automatic memory management. This allows us to completely bypass using any de-allocation code, which speeds up development time tremendously. In addition, Java was less prone to crashing than other engines at the start of development (2013). Third, there was at least one example of the platform working for the type of genre I wanted to make. And finally, that's where most of my programming experience is so I was able to start on it with better efficiency.
Thanks for the question!
blainicus119 karma
Big yes. We've even made the server settings/spells/damage/properties/etc into readable files you can edit everything with no tech knowledge. All the art is stored as basic files for easy swapping.
It's also worth noting that the classes are so dynamic, setting up your character build FEELS like modding.
blainicus414 karma
There are numerous features distinguishing Lost Existence from other voxel games!
All of this and much more too!
Thanks for the question!
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