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demonarchist70 karma

Tim, do you realize how many people around the world would, when asked "how did you learn English as a second language", jump to name Grim Fandango, Day of the Tentacle and the Monkey Island series as their most memorable sources?

I can speak for myself, though: the deepest, most personal and durable connections between reality and vocabulary, grammar and sentence structure are made when I explore and interact; your games have taught me so much more than 12 years of studying in school ever could.

Thank you, Tim, for your wonderful humor and a keen sense of pacing and memorable characters and unexpected twists and... well, everything. You've helped me learn English. :)

demonarchist3 karma

In today's sci-fi tropes, overall, physical veracity is traded for impact. For example, ships whooshing by in vacuum, laser beams visible from the side, or softly shaded ships as if from atmospheric dispersion. Kubrick has, however, showed us that quite a bit of suspense and thrill can exist even if reality is obeyed rather than broken, if creatively. My question to you good folks is thus, do you intend to explore this direction more in the future? As Mark Twain said, truth is often stranger than fiction. Thank you!