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domcamus9 karma

In recent years there seems to have been a trend towards real world play and face to face experiences. I'm thinking of things like ARGs, pervasive games, Come Out and Play, Hide & Seek and so on. Sportsfriends feels like a part of that trend. At the same time, it adopts a business model which involves selling directly to individual consumers. Do you think that in future we might see games working more like music, with most of the cost of development being covered by live "performances"?

domcamus5 karma

You have developed something of a reputation for making hard games requiring excellent reactions to play well. Is this a conscious design choice on your part or just chance? (Assuming you even think this reputation is fair!)