Hi Ken, how did you try to incorporate dystopia's implicit warning? How do you get the player to think, fill in interpretive gaps and recognize negative tendencies in his own society by experiencing the world of Columbia? Do you think there is any difference of how we perceive this warning in interactive media in comparison to how it's done in a novel, or film?
g_e_r_i38 karma
Hi Ken, how did you try to incorporate dystopia's implicit warning? How do you get the player to think, fill in interpretive gaps and recognize negative tendencies in his own society by experiencing the world of Columbia? Do you think there is any difference of how we perceive this warning in interactive media in comparison to how it's done in a novel, or film?
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