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gaj75 karma
Hi Tim! My question is, now that you are developing Psychonauts 2, how do you find a balance between staying faithful to the original vision of Psychonauts, while also creating something new and different? Will Psychonauts 2 focus more on innovation, or will it focus on recreating the magic of the original Psychonauts game?
gaj73 karma
Can you explain why you decided on a dynamic type system? I get that it is par for the course among popular scientific computing languages, but is there a reason for this? Are dynamic types somehow a good fit technically for this domain? Do dynamic types appeal to the demographic?
Disclaimer: I'm a Haskell / Standard ML fanboy. Types are comfortable for me, and I don't get how other programmers prefer to push them out of sight. Yet I know a lot of people do prefer the dynamic approach, so I must be missing something.
gaj72 karma
They punctured my ear drums and inserted drainage tubes that stayed in for 5 years (for most people that get these inserted they stay in for ~6 months). I can now hear again!
How long was it before you could hear again? Was it immediately after the surgery or did it take some time?
gaj71 karma
It seems like the game will be available on a wide variety of platforms. In the Kickstarter video, you talk about how you can create and share your creations with others. So, what I'm wondering is, will it be one large community, or will it be divided among platforms? For example, would someone on PC be able to play a level that was created on an Ipad?
gaj7623 karma
Well she was the original.
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