Can you give us some sales numbers? With all the respect, I don't think having two early access games priced at <1€ that also look very generic and have very few features is sustainable for an indie game studio.
- How many people has your team ? (since you said "we are looking for new projects or exciting ideas")
- How many sales did your games generate since their launch?
i_like_trains_a_lot12 karma
Can you give us some sales numbers? With all the respect, I don't think having two early access games priced at <1€ that also look very generic and have very few features is sustainable for an indie game studio.
- How many people has your team ? (since you said "we are looking for new projects or exciting ideas")
- How many sales did your games generate since their launch?
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