ibcamwhobu
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ibcamwhobu83 karma
It seems like you guys put a lot of preliminary work into the mechanics and design aspect of the game before you even made the first version of N all those years ago, since it has remained a fairly steady constant. (The tutorials on your website for “Collision Detection and Response” and such are great insights into this process.)
Is this accurate; did you guys have a clear vision of this stuff going into making the N game, or were parts figured out along the way when creating levels?
ibcamwhobu481 karma
How often do you get sick of each other’s shit? And how do you deal with it when there’s writing or something that needs to get done?
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