There was oh-so-much that we wanted to do with FTL that had to get cut. From large features that would only work with different core gameplay (like managing food supplies and morale) to smaller features that took too much time or weren't as interesting as we initially hoped (like a fighter bay system or a very simple ship customization mechanic). In the end we prioritized a more streamlined an clean game over trying to add as many features as possible.
jarmustard46 karma
There was oh-so-much that we wanted to do with FTL that had to get cut. From large features that would only work with different core gameplay (like managing food supplies and morale) to smaller features that took too much time or weren't as interesting as we initially hoped (like a fighter bay system or a very simple ship customization mechanic). In the end we prioritized a more streamlined an clean game over trying to add as many features as possible.
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