Hey Soren! I've been enjoying Offworld. I'm wondering what measures have you been taking to deal with the "starting randomness"?
In a multiplayer setting in particular, it seems like there's going to some inequality in terms of surrounding nearby resources for each player. I get that there inherently has to be at least asymmetry in this, otherwise the trading aspect doesn't really work, but asymmetry and inequality are two different things. I like that I start with different resources than another guy, but I don't like starting with fewer (or with the same amount of a less-useful resource). In a sort of "social" setting, this might be OK, kind of in a Cosmic Encounter sort of way. I can imagine the game being a fun social game if everyone was playing in the same room on tablets or something. But for an online multiplayer game I feel like having any of that kind of starting inequality isn't acceptable. I personally am not sure how you would go about fixing this problem - but perhaps you don't even consider it a problem, I'm not sure.
keith-burgun60 karma
Hey Soren! I've been enjoying Offworld. I'm wondering what measures have you been taking to deal with the "starting randomness"?
In a multiplayer setting in particular, it seems like there's going to some inequality in terms of surrounding nearby resources for each player. I get that there inherently has to be at least asymmetry in this, otherwise the trading aspect doesn't really work, but asymmetry and inequality are two different things. I like that I start with different resources than another guy, but I don't like starting with fewer (or with the same amount of a less-useful resource). In a sort of "social" setting, this might be OK, kind of in a Cosmic Encounter sort of way. I can imagine the game being a fun social game if everyone was playing in the same room on tablets or something. But for an online multiplayer game I feel like having any of that kind of starting inequality isn't acceptable. I personally am not sure how you would go about fixing this problem - but perhaps you don't even consider it a problem, I'm not sure.
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