litritium
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litritium2 karma
My big dream is to make an isometric Fallout(ish) game with a lot of focus on the combat. Make the weapons as realistic as possible with authentic sound, energy and ballistics. A bit like Xcom, but with a much more realistic environment and gameplay. I still remember the joy of wiping out raiders with criticals from a minigun in Fallout 1 and 2
I am relatively proficient with 3ds max and have considered making an unplayable version of a level to showcase gamestyle.
How difficult would it be to create a simple, playable, isometric level if you have the 3D environment and characters? I have imported some of my models into Unity and it looks fine.
The problem is taking a dead invironment and imported characters to the point where it's semi-playable. How difficult is it?
I have considered picking up an Isometric toolkit from the asset store.
litritium1 karma
What would be your dream game if you had 100 million dollars and UE5 and PS 5 ?
litritium1 karma
How complex is Dolphin language?
Can they communicate a specific term like for example: "food" or "enemy"?
litritium11 karma
Super interesting. Can you elaborate a bit of what those entities would be? Are they some kind of Bosons?
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