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marcee26 karma

Hi! Fellow dev here, great to see you making an AMA. I have many questions, so let's see:

  • Who are the designers that you'd absolutely love to have in your podcast someday?
  • What are your thoughts on the recent piece by Bogost on system-centered games as opposed to character-driven ones? (This one: http://www.theatlantic.com/technology/archive/2015/03/video-games-are-better-without-characters/387556/)
  • How do you see the tensions towards free to play as a model for games going forward? Do you see it reaching staples of the traditional core market in a significant way?
  • What mobile game are you currently playing?
  • What are your thoughts on the evolution of the developer-player relationship in light of the arrival of new ways to surface games (streams, youtubers...) and interact (social media, mainly)? What do you think is the impact of the recent turbulence in that space?

Thanks! And best of luck with Offworld!

marcee23 karma

I do not want to sound insensitive, but are you aware that your life could be made into one of the most badass crime novel series ever written? If you have the knack for it (and you seem to be able to write quite well), making crime stories with a main character based on your experiences would be great.

marcee4 karma

You are going to have a lot of questions to answer, but it would be awesome if you could elaborate on what are the things on the mobile business model that affect design on a more negative way. Aren't those just different constraints? Do you feel good design is impossible with the advent of F2P or just that the model incentivizes lazy design?

Edit: Just saw your reply here and it answers many of my questions, I think.

marcee2 karma

Sorry, should have been more clear here. I mean Gamergate, of course.

More precisely, the apparent radicalization of the dialog between some devs and some gamers, no matter which side of the fence they may be on this political argument. That process has been happening for quite some time and I wonder how you see the relationship between devs and gamers going.

This question comes from thoughts coming out of this blogpost some months ago: http://www.puppygames.net/blog/?p=1574