noontide108
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noontide1089 karma
Why are Japanese developers reluctant to add better quality netcode like rollback to fighting games, when it's a hotly requested feature, a solved problem and reportedly cheap and simple to implement? What are the chances of examu games adopting something like GGPO in the future (I know it was considered and rejected for six stars)?
noontide1088 karma
Thank you for the answer! Harada (of Tekken) gave a similar response. I'm hoping things start to change as Japanese fighting games move to a global audience instead of focusing on just the home market in Japan. I look forward to SIX-STARS and whatever the next project may be!
noontide1086 karma
This is true. When I started playing this game everyone felt very sluggish and unresponsive. Now I realise that even characters like Catherine and Kira can move extremely quickly, but only because I was told how the movement and game flow works by other players.
A lot of fighting games have been knocking it out of the park with their tutorials recently (Guilty Gear Xrd, Skullgirls, Under Night In-Birth Exe: Late[st]) so it would be great if Arcana Heart followed suit.
noontide108206 karma
Usokki/ウソッキー = Sudowoodo for anyone wondering.
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