Highest Rated Comments


onemoretime84221 karma

Was Super Hexagon built in Flash too, or did you port it from the ground up using different tech?

onemoretime84213 karma

Two follow up questions, if you're not inundated already:

  • Did you/will you have to deal with Adobe's new licensing structure for using premium features?
  • What are your thoughts on it re: your future games? (The game does run fantastically on my iPhone, nice job!)

Okay, three questions actually:

  • So collision detection in Super Hexagon. I've noticed I can go through or not be penalized when hitting the barricades from the side. I seem to recall that in the web version hitting those barriers on the side would end the game. Is this a game design decision, a technical limitation, or my own misremembering?