onemoretime842
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onemoretime84213 karma
Two follow up questions, if you're not inundated already:
- Did you/will you have to deal with Adobe's new licensing structure for using premium features?
- What are your thoughts on it re: your future games? (The game does run fantastically on my iPhone, nice job!)
Okay, three questions actually:
- So collision detection in Super Hexagon. I've noticed I can go through or not be penalized when hitting the barricades from the side. I seem to recall that in the web version hitting those barriers on the side would end the game. Is this a game design decision, a technical limitation, or my own misremembering?
onemoretime84221 karma
Was Super Hexagon built in Flash too, or did you port it from the ground up using different tech?
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