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randomwalker20164 karma

Hello from a HK/Singapore/China mix-blood. I haven't tried Vietnamese coffee. Is there a mix of French culture in Vietnamese coffee? I'm pretty sure British culture influenced HK milk tea- and most likely Singapore Teh-C.

What makes Vietnamese sandwiches so delicious? Is it fish sauce?

randomwalker20163 karma

I'm an old timer. Have you heard of a role-playing game from the late 80s called 'Dragon Master'? The cover art on the rules book had a Conan-type figher holding up a dragon head as a trophy. This game's fight resolution rules were very different from D&D. For example, every dice roll- was out of a range of 1-100. The initial damage was only to a defender's 'fatigue' score before going to real damage. There was also a chance of a 'critical hit', in which the attacker scores any number of extra damage- like impaling to the spine or something gory like that. Every round was called a 'pulse'- of about 6 seconds. I remember that game fondly. Its fighting system, some might say, was more realistic that D&Ds.

randomwalker20161 karma

Yes, you are right. It was DragonQuest. I don't remember the modules you mention- because I was not the Dragon Master- but I definitely remember the playing system because I came from a D&D background and the style took some getting used in- and in many ways the combat was more realistic. The idea of hit-points in D&D is quite a bit of an abstraction- a mix of luck, an individual deity's blessing, and real physical endurance. The DragonQuest system separated the 'fatigue' part from the real physical damage- which seemed more realistic. Fatigue is more amenable to recovery as compared to the latter. Anyway, I had some fun memories with that game- and it seemed as tho only old-timers remember it- and you as well. Good going!