shinyenginehuh
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shinyenginehuh10 karma
Hi again Chris,
I've been thinking a little bit about squad play and how to make it as fun as possible. Say you have a squad of 8 people that are all on the same ship, it is quite possible then that the different people will have assigned roles; there will be a captain, someone who is in charge of sensors, figther pilots and so on. You have already talked about those roles and to some degree what their specific tasks would be on a multi-crew ship, but if we look at ships larger than the Constellation then it seems to me that there will be a need for more roles or some people will be left without any tasks to do. So if I'm part of this 8 squad ship and we play mainly as a explorers then a lot of our time will probably be spent just flying around looking for different things. If I happen to have the role of an engineer, a role that seems quite natural to a ship, will there be something for me to do?
I would love it if there was an engine room and that there was something in that room that I could interact with and where my interaction would have an effect on the ship. I understand that not all large ships will have large crews but it sounds fair to me to award those that do. I'm not personally a fan of mini-games but one idea is that there could be something that you could 'play' or just tinker with and if you do this correctly then the ship would have X% increase in power for Y minutes or something like that.
So to summarize I guess what I would like to see is a system that involves all crew members in the flying of the ship and where everyone can have a postive impact and not just the person who is piloting.
shinyenginehuh87 karma
Hi Chris,
I've been reading about Star Citizen and how it aims to be a great game for space combat but I'm more interested in the exploration of space and the dynamic of living on a spacecraft. I've been longing for an immersive first person space game for a long while and while I enjoy reading about all the time and thought you guys are putting into how combat will work in this type of environment there are other things that I'd be more interested in hearing about. I would like a game where the ships' interiors are very detailed and sufficiently large. I don't just want bland corridors that lead me from place A to place B. I want interiors that I want to spend hours in; I want plenty of interactable parts and I want the ability to customize what the ship looks like inside. If I'm allowed to dream a little (make that a lot actually) then the game I would like to play in 2014 is a game I play with maybe 4-8 other persons, we are all part of the same ship and we all have our specific roles on that ship. We don't spend all the time in combat or doing other goal oriented tasks. Instead we spend time our time interacting on the ship, working on the ship (improving it for example) and just getting lost in another reality. Maybe it is the role player in me that is playing tricks on my mind but I really think that Star Citizen has the potential to deliver the tools necessary for the crafting of amazing immersive games by its players. Imagining playing this game with Oculus Rift or similar equipment makes me giddy to be honest and I would love it if the game delivers even a fraction of what I dream it will.
So my question to you is what do you plan to do for players like me? What plans are there for inclusion of features that are focussed less on combat and more on facilitating the simulation of being a crew member on a ship that is travelling the universe?
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