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th_pion1 karma
Puzzle games don't sell as much as other genres but they still sell and there are a lot of successful ones. So I guess what you mean is "Not a lot of people really like puzzles"?
Anyway, I think I understand what you mean. I don't like regular puzzle games myself (never understood why Sudoku got that popular).
th_pion4 karma
What are your thoughts about (not) including global high scores in to your games? It seems that you somewhat changed your mind by just patching them into Opus Magnum but even their you can only activate them after completing the game. What is your reasoning behind this?
To give some background why I'm asking:
I love fiddleing around with the first few levels in your games, trying to optimize them. I usually don't finish your games because I don't enjoy the more complex levels as much.
I don't enjoy looking for further optimizations when I'm not sure if there is a better solution. A global high score helps me here: As long as my solution is worse than the global hich score there is definitely still room to improve.
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