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I am an aspiring game designer and you are a huge inspiration for me. What games did you play in your youth that helped to shape your design sensibilities?
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How do you feel about the increasing number of other game bundles and bundle websites? Do you feel that there is any danger with training consumers to value indie games at a lower price?
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Hey Andy! I'm a huge fan of Monaco. You probably don't remember me but back at GDC 2010 I stopped and talked with you for a while at your IGF booth. I was still in college at the time looking for advice as to whether I should try to get a job at some big AAA developer making games or if I should attempt to create my own indie games.
Your advice was to just start making games. And that's exactly what I did. I really look at that day as a huge turning point in my outlook on my career and now, after several smaller game releases, I'm now working on a game called Lacuna Passage. It's a Mars exploration game and it would mean the world to me if you could check it out and give me some feedback.
Congrats on all your success with Monaco! It's brought me a lot of enjoyment.
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Yeah, a button after checkout that says something like "Honey helped you save $10 on this purchase. Would you like to donate $1 to Honey?" I think a fair number might do it.
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I believe in Indie Game the Movie you expressed a sense of depression after the release of Braid. Could you elaborate on why you felt that way, and has the release of The Witness given you a similar experience? Are you more satisfied with the launch of The Witness or does the creative process always result in a sense of "post-game depression", at least in your case?
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