Highest Rated Comments


xippilli86 karma

  1. How different is it now having Will Wright off the team? (As in the Maxis team.)

  2. I understand that being able to individually interview sims (and even being able to plop sims into your city), was a great way to learn about concerns in certain areas. With regards to gameplay elements around that and what SC4: Rush Hour had, will we be seeing much implementation of vehicle driving, exploring the city through missions, and just overall hands-on interaction with your city?

  3. Any new utility management elements we'll have to worry about (such as SC4 bringing Garbage to the mix)?

  4. How is the software looking performance-wise? I know that even with SC4 Rush Hour, my rig (Intel 3.4GHz i7, 16GB DDR3, Nvidia GTX 580) had a lot of issues loading the different zoom levels. This was a common issue that I've found throughout the community.

  5. What benefit will the Digital Deluxe edition's "building themes" have aside from aesthetics?

xippilli19 karma

I've been thinking a lot about citizen welfare, and I thought about how homeless dont just up and leave when their house gets foreclosed when the jobs dry up. I love the idea that if you dont do anything about employment or healthcare, and if you dont have a welfare policy or low-income city housing, then tents start popping up in your city, growing in empty spaces or streets, and eventually growing tent cities or shanty towns in undeveloped or low-income areas. Basically a system of Cims that, while they live in your city, dont pay taxes because their lives collapsed and soon become a NIMBY issue. Your city services have to work overtime in these unregulated tent cities for lack of police and medical services, and it becomes a wakeup call that you need to take care of your citizens.

Anyway, it would be pretty cool, is all I'm saying. :)