zarkonnen
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zarkonnen771 karma
Enough to live on, not enough to get rich. Which is already far more than I expected!
zarkonnen378 karma
It's kind of hard to choose! Here's some features I'm proud of:
- There's a combat replay system that lets you re-enter the combat at any point so you can try out something else.
- Multiplayer: Did you know that multiplayer is really hard? I'm proud of still having my sanity.
- Upcoming feature: Automatic naming of sea features such as bays and narrows.
- Physically based tentacle animation system, yeah!
zarkonnen269 karma
Absolutely. If you're starting a game now, I would not suggest you use Java, unless you're very sure that's what you want to use. It's increasingly hard to make sure that Java-based games actually work on everyone's computer.
But back seven years ago, it was a perfectly reasonable choice. Remember that Minecraft, which is only a few years older, was also written in Java. And we didn't yet have such a wealth of high-quality game engines as we do now. Unity was still fairly primitive, Unreal cost a lot of money, Godot didn't exist yet.
And lots of games are now written in C# in Unity, and C# is, well, it was Microsoft's Java clone originally. So the languages are pretty similar. I will likely use Unity for my next major project.
zarkonnen1254 karma
Yes! I actually would like to set up some kind of time-delayed licence that specifies that the game goes into the public domain in 20 years' time, or 20 years after my death. You know, the way copyright used to work.
Our age of perpetual copyright is a massive theft from our shared culture forced on us by giant corporations who aim to own everything. I want no part of it.
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