zeroexev29
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zeroexev292 karma
Late to the AMA, but I've been following the game for a long time!
My question is: What were some early design concepts that you had to leave out due to balance, but secretly wanted to keep?
Though a short-lived time, I loved getting 5+ Feathers and double jumping through the lategame without a care in the world. The Spillover Matrix was so OP and fun when it went both ways, too!
zeroexev291 karma
What was it like working with Christopher Tin on the soundtracks for both games?
zeroexev291 karma
Glad to hear, I love his Calling All Dawns album, and was elated to hear you two were teaming up again.
zeroexev292 karma
Hey Chris, been playing your game for a couple years now and I'm glad to see this AMA and your team getting some attention!
Any teasers for what the final stage/boss will be like?
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