Before I ask my question, I just want to take some time to thank you guys and the rest of the Dogs. In March of last year I had to opportunity to go down and get a tour of your studio for my Children's Wish Foundation wish, and you guys made it by far the greatest experience of my life by making me truly feel like part of the team, so thank you very much. You guys are by far the best.
Anyway, my question is: with all the success you guys have found, especially this generation with games like Uncharted 2 and The Last Of Us, how nerve-racking is it starting a new project knowing the fans expect a higher quality game than most from you guys, as well as feeling the need to improve on your previous games which are always highly praised, and how do you deal with this stress?
zuzerial55 karma
Before I ask my question, I just want to take some time to thank you guys and the rest of the Dogs. In March of last year I had to opportunity to go down and get a tour of your studio for my Children's Wish Foundation wish, and you guys made it by far the greatest experience of my life by making me truly feel like part of the team, so thank you very much. You guys are by far the best.
Anyway, my question is: with all the success you guys have found, especially this generation with games like Uncharted 2 and The Last Of Us, how nerve-racking is it starting a new project knowing the fans expect a higher quality game than most from you guys, as well as feeling the need to improve on your previous games which are always highly praised, and how do you deal with this stress?
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